tag:blogger.com,1999:blog-7316207723150392687.post7314031158851391597..comments2021-05-22T13:17:56.582-07:00Comments on Roody's Old-School Transcripts: Indiana Jones and the Revenge of the Ancients (Angelsoft)Roodyhttp://www.blogger.com/profile/09735423363908850213noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7316207723150392687.post-36456917975038413952013-04-23T15:55:45.586-07:002013-04-23T15:55:45.586-07:00Yeah, it is fairly railroaded, as are most of the ...Yeah, it is fairly railroaded, as are most of the licensed Angelsoft games. I don't have a map to share, but during the midgame (post-Marion-by-airplane save), you start off in a somewhat centralized location with several directions to explore. Thing is, that's the part with the random-direction-marching-instadeath Nazi troop, which makes it seriously annoying to explore. Goal-wise, I don't think you ever can work on multiple goals at one time, so yeah, it's pretty limited.<br /><br />In looking for a map on the internet just now, I found these other links which are interesting but lack maps:<br />http://www.gamefaqs.com/pc/928258-indiana-jones-in-revenge-of-the-ancients/faqs/36852 (looks like somebody already had the idea of sharing the transcript. doesn't look like they go very far off-path, but it's possible they caught something I didn't)<br />http://www.theraider.net/information/videogames/revenge_ancients.php (the game, as reviewed by Indy fans)Roodyhttps://www.blogger.com/profile/09735423363908850213noreply@blogger.comtag:blogger.com,1999:blog-7316207723150392687.post-39160434186439345722013-04-23T14:08:38.560-07:002013-04-23T14:08:38.560-07:00There's a lot to notice in that transcript. T...There's a lot to notice in that transcript. The way the narrative explicitly addresses the player as "Indy" is interesting. The basic "ASK" conversation system is more free form. (It looks like "TELL ME ABOUT" and "ASK NPC ABOUT" are equivalent?) The archaic conversation system actually does give the impression that you can say anything. To the original players, it must have seemed as if you could address any NPC and make any statement.<br /><br />For being so old-school, the game seems to have a lot of scripting. Looking at the transcript, it actually almost seems a little like what we would call "railroaded" today. The plot is tight, and it looks like there are lots of daemons and timers. One thing I can't really get any sense of from looking at the transcript is the sense of openness of the map.Bainespalhttps://www.blogger.com/profile/02036151461448619765noreply@blogger.com